"Catch" has a time and day now at the Tiburon International Film Festival. 11:10am, Sunday March 25. It's part of an animated shorts program.
I'm worried that the time and day of this program will attract parents with their little kids. From the thumbnails of some of the films, I don't think they're all going to be kid-friendly. I think a lot of festivals do this still with animated shorts: assume they're all for young people and schedule them that way. Well, I haven't seen all the films so I can't say for sure, but the guy with a gun to the back of his head sure doesn't feel preschool to me.
Wednesday, February 14, 2007
Thursday, November 9, 2006
simple dynamics in MEL
I've often wondered how to build an expression in Maya/MEL that would implement some simple dynamics. For instance, if I want an attribute to be dependent on an object's velocity, how can I get the velocity?
I learned yesterday that you can use the "keyframe" command within an expression to query for the value of an animation curve at a different time.
This isn't an ultimate answer, but it provides a good tool to getting closer.
So here's some code for determining the frame rate of change of an attribute. In this case, pSphere1's tx attribute.
(and now for search indexing, since these are the keywords I was searching for to find this answer: velocity mel expression dynamics)
I learned yesterday that you can use the "keyframe" command within an expression to query for the value of an animation curve at a different time.
This isn't an ultimate answer, but it provides a good tool to getting closer.
So here's some code for determining the frame rate of change of an attribute. In this case, pSphere1's tx attribute.
// get the previous frame
$newt = frame - 1;
// query pSphere1's tx anim curve from that frame
$oldx = `keyframe -at tx -t $newt -q -eval pSphere1`;
// this is ugly, but it turns the array result into a float.
// someone please show me how to do this "properly"!
float $ox = $oldx[0];
// now compute the difference
$delta = $ox - pSphere1.translateX;
(and now for search indexing, since these are the keywords I was searching for to find this answer: velocity mel expression dynamics)
Saturday, August 26, 2006
ratOcclusion, or, the SL code I most wish to see
Over the past few months I've run into a number of bugs with the Pixar-supplied mtor/RAT occlusion shader "ratOcclusion". First of all, it has these crazy artifacts at small scales, and second, it gives me yet-to-be-understood white grid patches when the shading rate is too low, or the image is too big, or... well, that's the problem. I have no idea what these artifacts come from, I just know I hate them, and that I spent hours re-creasing the mtor subdivs in the film (yes, this is still about The Incident at Tower 37 project) when, in fact, the creases weren't the problem at all.
Anyway, I just put together my own occlusion shader that seems to fix these bugs. The hope is that it can be the show-wide occlusion shader, so I need to make sure it is fast. How my straightforward shader is different from what ratOcclusion is (under the hood) is a mystery.
Anyway, I just put together my own occlusion shader that seems to fix these bugs. The hope is that it can be the show-wide occlusion shader, so I need to make sure it is fast. How my straightforward shader is different from what ratOcclusion is (under the hood) is a mystery.
Friday, February 24, 2006
Memphis, here we come
"Catch" just got picked for the Memphis International Film Festival, also happening this March. I'm very glad I got two prints, after all!
Tuesday, February 21, 2006
chronophage
A great new term came my way, courtesy (once again) of Dean Weisler: chronophage. Something that eats time. Like this blog, or any number of other things in my life.
I also threw down a new term yesterday in a written model critique: aquadynamic. Yes, I intended it to mean what it sounds like it means, and I kind of like it.
Not that anyone reads this, but if you do please share your new words/expressions with me. I'm always looking to make communicating more... efficient? fun? Maybe just different.
I also threw down a new term yesterday in a written model critique: aquadynamic. Yes, I intended it to mean what it sounds like it means, and I kind of like it.
Not that anyone reads this, but if you do please share your new words/expressions with me. I'm always looking to make communicating more... efficient? fun? Maybe just different.
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