Here's a sample of the in-progress lighting:
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There's still lots to be done even once the expensive layers are rendered (by expensive, I mean the ray traced reflection, refraction, and shadow layers for the thousands of creatures). Specifically, I know we need a better terrain treatment in the back, plus, the grime and water will need some re-painting to not overlap with the creatures (and to feel more thoroughly dirty).
For this curious, this shot is a combination of 3D rendered elements, 2D paintings projected onto 3D geometry, and pure 2D elements. The camera move is a slow boom down that ends with the framing you see here.
Some of the creatures are hand-animated, others are archived RenderMan RIB files from a long tread cycle sequence.
Next week we will be doing credits, and then festival submissions will begin the week after. It looks like there will be a wrap party in NYC in February, perhaps one in Los Angeles in March as well. If you're crew, watch for an invite! I also expect that once the first DVD is sent to a festival I'll be having an impromptu wrap party here in Northampton. Or many. This has been a long time coming.
2 comments:
the shot looks great, and can't wait for the party!
I'm so excited Chris - this shot looks fantastic.
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