I'm only sleeping through the night because of a back-of-the-envelope calculation from the other day:
270 seconds of character animation in the film (roughly), spread out over 9 weeks means 30 seconds per week. We've got four full-time student animators (5 secs/week each, assumed). That's 20 of the 30 seconds we need each week. Then I hope we can count on our alumni support and beyond for the other 10 seconds a week.
In other words, it seems feasable. However, schedule slippage will kill us. And there are a hell of a lot of what I'd call "hard" character shots on the film, so it wil kill us too if we somehow can't cut our teeth on the easier work.
So now I'm just hoping to get real shots into layout ASAP. There is a great deal of artwork coming through, which means modeling will be busy this week. That's good. If we can layout with proxies and get the real models in after they're done we'll actually be getting somewhere.
113 shots to do as of today.
Monday, September 19, 2005
Tuesday, September 6, 2005
long and scary
Class begins Thursday.
Chris (Bishop) and I have worked hard, especially in the last month, on creating the storyreel for Uprising. As of last night, it was running at 8 minutes long, which is WAY TOO LONG for a class project. I think some serious pruning at the head might reduce it to 6 minutes, which is still long but feels at least possible.
My goal is to screen the reel to the class during the second class meeting, a week from today.
Chris (Bishop) and I have worked hard, especially in the last month, on creating the storyreel for Uprising. As of last night, it was running at 8 minutes long, which is WAY TOO LONG for a class project. I think some serious pruning at the head might reduce it to 6 minutes, which is still long but feels at least possible.
My goal is to screen the reel to the class during the second class meeting, a week from today.
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